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Metal Gear Solid V: The Phantom Pain. Metal Gear Solid V: The Phantom Pain[b] is an action- adventurestealthvideo game developed by Kojima Productions and published by Konami for Microsoft Windows, Play. Station 3, Play. Station 4, Xbox 3. Xbox One. It was released worldwide on September 1, 2. It is the ninth installment in the series that was directed, written and designed by Hideo Kojima following Metal Gear Solid V: Ground Zeroes, a stand- alone prologue released the previous year, as well as his final work at Konami. Set in 1. 98. 4, nine years after the events of Ground Zeroes and a decade before the events of the original Metal Gear, the story follows mercenary leader Punished "Venom" Snake as he ventures into Soviet- occupied Afghanistan and the Angola–Zaire border region to exact revenge on the people who destroyed his forces and came close to killing him during the climax of Ground Zeroes. It carries over the tagline of Tactical Espionage Operations first used in Metal Gear Solid: Peace Walker.
Metal Gear Solid V: The Phantom Pain is an action-adventure stealth video game developed by Kojima Productions and published by Konami for Microsoft Windows.
The Phantom Pain was critically acclaimed upon release, with its gameplay drawing praise for featuring a variety of mechanics and interconnected systems which allow a high degree of player freedom in approaching objectives. While the story drew criticism from some critics for its lack of focus, others acknowledged its emotional power and exploration of mature themes. The game received perfect review scores from several publications, and was described by many to be one of the greatest stealth games of all time. A complete edition which bundles The Phantom Pain and Ground Zeroes together, titled Metal Gear Solid V: The Definitive Experience, was released in October 2. Gameplay[edit]Metal Gear Solid V: The Phantom Pain is an action- adventure, stealth game in which players take the role of Punished "Venom" Snake from a third- person perspective in an open world environment.[1] The gameplay elements were largely unchanged from Ground Zeroes, meaning that players will have to sneak from several points in the game world, avoiding enemy guards, and remaining undetected.[2] Included in Snake's repertoire are binoculars, maps, a variety of weapons, explosives, and stealth- based items such as cardboard boxes and decoys.[2][3] Following one of the series traditions, The Phantom Pain encourages players to progress through the game without killing, using non- lethal weapons such as tranquilizer darts to subdue enemies.[4] Players may traverse the game world with vehicles such as jeeps and tanks, in addition to traveling on foot or on horseback, and as certain locations are mountainous,[5] occasionally, players can opt to go rock climbing as a short cut.[6] They may call for helicopter support against enemy soldiers or request airstrikes that can bomb the target area or change the current weather.[7] Snake can call on AI companions—including Quiet, a silent female sniper with supernatural abilities; D- Horse, a horse with a customizable saddle for carrying more equipment in the field; D- Walker, a manned, highly agile mobile weapons platform that can provide heavy weapons support; and D- Dog, a wolf pup raised and trained on the new Mother Base to assist him in the field.[8] The companions' abilities and their effectiveness will depend on the player's relationship with them.[7] There is a large emphasis based around tactics in The Phantom Pain.[9]As in Peace Walker, The Phantom Pain features a base- building system that allows players to develop weapons and items from their home base.[1. Recruitment of enemy soldiers and prisoners has also returned for this purpose, allowing the base to grow through organization. The player is given the option to access their base from their real- life smartphones and other devices via a companion app.[1.
Unlike in Peace Walker where players can only see Mother Base from the air, they can control Snake as he explores the complex on foot. The Fulton surface- to- air recovery system, an item introduced into gameplay in Peace Walker, returns as well, with players able to transport captured soldiers and other objects such as animals and vehicles back to Mother Base.[1. Money for upgrading Mother Base's defenses and technology can be collected from objects found all over the map, such as diamonds, shipping containers, and special blueprint boxes,[1. The income is invested on upgrades to the appearance and abilities, weapons and equipment of Snake, his AI companions, and vehicles. For example, Snake's prosthetic arm can be modified with a taser, echolocation function, or remote controls that allow it to fly as a drone.[1. Watch Lady Jane Torent Free.
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The enemy AI has improved in terms of situational awareness. If players frequently use particular weapons or tactics to subdue enemy soldiers, repeats of the mission will see the enemy increase in numbers and be outfitted with better equipment; for example, the frequent use of headshots will see enemy soldiers don metal helmets to make targeting the head harder.[1. The game has a dynamic weather system and day- night cycle that runs in real- time, and the time taken to travel from one location to another affects the time of day when the player arrives at their destination.[1. Watch Crave Online Hitfix. The cycle is able to be fast- forwarded when Snake lights a "Phantom Cigar", a type of electronic cigar; a digital silver Seikowatch panel appears on screen to denote time.[1. The passage of time enables players to analyze the movement of marked enemy forces in the area, such as shifts in sentry patrols and individual patrol routes.
Weather effects, such as sandstorms and rain, affects the gameplay environment by reducing visibility or masking the sound of footsteps.[1. A game design direction allows the player to choose in what order the story events take place by selecting missions in any order they like, and yet still "understand the encompassing message by the end".[2. Kojima spoke about the restrictive nature of previous Metal Gear Solid titles, saying that they "set [the player] on one rail to get from point A to point B, with a certain amount of freedom between". In stark contrast, The Phantom Pain offers players new ways of traversal and sneaking methods, such as taking a motorcycle, plane or helicopter to the mission area (however, usage of the former two vehicles was later dropped during development). Players are able to traverse the game world or deploy directly to landing zones that allow for different approaches. A video published after the E3 2.